Logic Games Strategies
The name of the game for the entire test is elimination, eliminating wrong answers. That also goes for your studying, too. When you review questions, you need to be able to unambiguously show why *every* incorrect answer is wrong.
For Logic Games in particular, the key to eliminating the wrong answers and doing well is proper diagramming. Once you represent the conditions properly, the game more or less all falls into place. I will teach you how to move through these games and not only get more questions correct, but reduce the time it takes you to do so.
A few tips and strategies:
For Numbered Ordering Games, write your letters in a column to the left of your numbered slots (which are the top row). Then if you know F can't be in 3, put an X in the F row and 3 column. When you're finished with your constraints, you'll have some X's and some blanks. The blanks represent spaces where the letter could go. It is much easier to read your possibilities when they are organized this way than if they are scattered about (as is done in Atlas, Chapter 3).
Once you've diagrammed and are moving onto questions, use the most limiting conditions (like a chunk L_VC, or H is in the 4th position) and the easiest/fastest conditions to check (like R and S can't go together) to rule out answer choices. Then work though the other conditions and finally onto your full diagram (since this part takes the most time).
Could Be True (CBT), Must Be True (MBT), Could Be False (CBF), Must Be False (MBF) and Exception questions: When you see a question that asks "Each of the following could be true EXCEPT", that is your cue to enter flip mode: "Could be true EXCEPT" is the same as "Which one must be false?". Basically, when you see an EXCEPT question, switch C and M, and switch F and T to get an equivalent, but simpler question.
There is a delicate balance between listing possible configurations and using the most limiting constraints to rule out possibilities.
You can use diagrams from previous questions on later questions.
Questions that add a new condition reduce the number of possible configurations.
Questions that replace an initial condition with a different condition require redrawing the diagram.
For Logic Games in particular, the key to eliminating the wrong answers and doing well is proper diagramming. Once you represent the conditions properly, the game more or less all falls into place. I will teach you how to move through these games and not only get more questions correct, but reduce the time it takes you to do so.
A few tips and strategies:
For Numbered Ordering Games, write your letters in a column to the left of your numbered slots (which are the top row). Then if you know F can't be in 3, put an X in the F row and 3 column. When you're finished with your constraints, you'll have some X's and some blanks. The blanks represent spaces where the letter could go. It is much easier to read your possibilities when they are organized this way than if they are scattered about (as is done in Atlas, Chapter 3).
Once you've diagrammed and are moving onto questions, use the most limiting conditions (like a chunk L_VC, or H is in the 4th position) and the easiest/fastest conditions to check (like R and S can't go together) to rule out answer choices. Then work though the other conditions and finally onto your full diagram (since this part takes the most time).
Could Be True (CBT), Must Be True (MBT), Could Be False (CBF), Must Be False (MBF) and Exception questions: When you see a question that asks "Each of the following could be true EXCEPT", that is your cue to enter flip mode: "Could be true EXCEPT" is the same as "Which one must be false?". Basically, when you see an EXCEPT question, switch C and M, and switch F and T to get an equivalent, but simpler question.
There is a delicate balance between listing possible configurations and using the most limiting constraints to rule out possibilities.
You can use diagrams from previous questions on later questions.
Questions that add a new condition reduce the number of possible configurations.
Questions that replace an initial condition with a different condition require redrawing the diagram.